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Here is a list of all documented files with brief descriptions:
[detail level
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src
ai
aggro
AggroMgr.h
Entry.h
common
ExecutionTime.h
IFactoryRegistry.h
IParser.h
Log.h
LUA.h
Math.h
MemoryAllocator.h
MoveVector.h
NonCopyable.h
Random.h
String.h
Thread.h
ThreadPool.h
Types.h
conditions
And.h
ConditionParser.h
False.h
Filter.h
HasEnemies.h
ICondition.h
Condition related stuff
IsCloseToGroup.h
IsGroupLeader.h
IsInGroup.h
LUACondition.h
Not.h
Or.h
True.h
filter
Complement.h
Difference.h
First.h
IFilter.h
Intersection.h
Last.h
LUAFilter.h
Random.h
SelectAll.h
SelectEmpty.h
SelectGroupLeader.h
SelectGroupMembers.h
SelectHighestAggro.h
SelectZone.h
Union.h
group
GroupId.h
GroupMgr.h
movement
GroupFlee.h
GroupSeek.h
LUASteering.h
SelectionFlee.h
SelectionSeek.h
Steering.h
Defines some basic movement algorithms like Wandering, Seeking and Fleeing
TargetFlee.h
TargetSeek.h
Wander.h
WeightedSteering.h
server
AddNodeHandler.h
AIAddNodeMessage.h
AIChangeMessage.h
AICharacterDetailsMessage.h
AICharacterStaticMessage.h
AIDeleteNodeMessage.h
AINamesMessage.h
AIPauseMessage.h
AISelectMessage.h
AIStateMessage.h
AIStepMessage.h
AIStubTypes.h
AIUpdateNodeMessage.h
ChangeHandler.h
DeleteNodeHandler.h
IProtocolHandler.h
IProtocolMessage.h
Network.h
NetworkImpl.h
PauseHandler.h
ProtocolHandlerRegistry.h
ProtocolMessageFactory.h
ResetHandler.h
SelectHandler.h
Server.h
ServerImpl.h
StepHandler.h
UpdateNodeHandler.h
tree
loaders
lua
LUATreeLoader.h
xml
XMLTreeLoader.h
ITreeLoader.h
Fail.h
Idle.h
Invert.h
ITask.h
ITimedNode.h
Limit.h
LUATreeNode.h
Parallel.h
PrioritySelector.h
ProbabilitySelector.h
RandomSelector.h
Selector.h
Sequence.h
Steer.h
Succeed.h
TreeNode.h
TreeNodeImpl.h
TreeNodeParser.h
zone
Zone.h
AI.h
AIFactories.h
AIRegistry.h
IAIFactory.h
ICharacter.h
LUAAIRegistry.h
LUAFunctions.h
SimpleAI.h
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