#include "common/Thread.h"
#include "tree/TreeNode.h"
#include <unordered_set>
#include "Network.h"
#include "zone/Zone.h"
#include "AIRegistry.h"
#include "AIStateMessage.h"
#include "AINamesMessage.h"
#include "AIStubTypes.h"
#include "AICharacterDetailsMessage.h"
#include "AICharacterStaticMessage.h"
#include "ProtocolHandlerRegistry.h"
#include "conditions/ConditionParser.h"
#include "tree/TreeNodeParser.h"
#include "tree/TreeNodeImpl.h"
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Classes | |
class | ai::Server |
The server can serialize the state of the AI and broadcast it to all connected clients. More... | |
struct | ai::Server::Event |