19 CharacterId _characterId;
23 IProtocolMessage(PROTO_DELETENODE), _nodeId(nodeId), _characterId(characterId) {
28 _nodeId = readInt(in);
29 _characterId = readInt(in);
32 void serialize(streamContainer& out)
const override {
35 addInt(out, _characterId);
38 inline uint32_t getNodeId()
const {
42 inline CharacterId getCharacterId()
const {
A protocol message is used for the serialization of the ai states for remote debugging.
Definition: IProtocolMessage.h:60
Message for the remote debugging interface.
Definition: AIDeleteNodeMessage.h:16