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src
ai
SimpleAI.h
Go to the documentation of this file.
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#pragma once
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#include "
common/Types.h
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#include "
common/MemoryAllocator.h
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#include "
common/String.h
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#include "
common/Math.h
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#include "
common/Random.h
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#include "
common/Log.h
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#include "
common/MoveVector.h
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#include "
common/Random.h
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#include "
common/Thread.h
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#include "common/ThreadPool.h"
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#include "common/ExecutionTime.h"
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#include "
AI.h
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#include "
AIFactories.h
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#include "
AIRegistry.h
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#include "
ICharacter.h
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#include "
tree/Fail.h
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#include "
tree/Limit.h
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#include "
tree/Idle.h
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#include "
tree/Invert.h
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#include "
tree/Parallel.h
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#include "
tree/PrioritySelector.h
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#include "
tree/Selector.h
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#include "
tree/Sequence.h
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#include "
tree/Steer.h
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#include "
tree/TreeNode.h
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#include "
tree/TreeNodeImpl.h
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#include "
tree/ITask.h
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#include "
tree/ITimedNode.h
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#include "
tree/TreeNodeParser.h
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#include "
tree/loaders/ITreeLoader.h
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#include "
group/GroupId.h
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#include "
group/GroupMgr.h
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#include "
movement/SelectionSeek.h
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#include "
movement/GroupFlee.h
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#include "
movement/GroupSeek.h
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#include "
movement/Steering.h
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#include "
movement/TargetFlee.h
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#include "
movement/TargetSeek.h
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#include "
movement/Wander.h
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#include "
movement/WeightedSteering.h
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#include "
server/Network.h
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#include "
server/NetworkImpl.h
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#include "
server/Server.h
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#include "
server/ServerImpl.h
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#include "
server/IProtocolHandler.h
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#include "
server/ProtocolHandlerRegistry.h
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#include "
server/ProtocolMessageFactory.h
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#include "
server/AICharacterDetailsMessage.h
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#include "
server/AICharacterStaticMessage.h
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#include "
server/AIPauseMessage.h
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#include "
server/AIStepMessage.h
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#include "
server/AISelectMessage.h
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#include "
server/AIStateMessage.h
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#include "
server/AINamesMessage.h
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#include "
server/AIChangeMessage.h
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#include "
server/AIAddNodeMessage.h
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#include "
server/AIDeleteNodeMessage.h
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#include "
server/AIUpdateNodeMessage.h
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#include "
zone/Zone.h
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#include "
conditions/And.h
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#include "
conditions/ICondition.h
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#include "
conditions/ConditionParser.h
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#include "
conditions/False.h
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#include "
conditions/HasEnemies.h
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#include "
conditions/IsGroupLeader.h
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#include "
conditions/IsInGroup.h
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#include "
conditions/Not.h
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#include "
conditions/Or.h
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#include "
conditions/True.h
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#include "
filter/IFilter.h
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#include "
filter/SelectEmpty.h
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#include "
filter/SelectGroupLeader.h
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#include "
filter/SelectGroupMembers.h
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#include "
filter/SelectHighestAggro.h
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#include "
filter/SelectZone.h
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#include "
filter/Union.h
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#include "
filter/Intersection.h
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#include "
filter/Last.h
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#include "
filter/First.h
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#include "
filter/Random.h
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#include "
filter/Difference.h
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#include "
filter/Complement.h
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#include "
filter/SelectAll.h
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#ifdef AI_INCLUDE_LUA
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#include "
tree/loaders/lua/LUATreeLoader.h
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#include "LUAAIRegistry.h"
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#endif
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#ifdef AI_INCLUDE_XML
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#include "
tree/loaders/xml/XMLTreeLoader.h
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#endif
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Sequence.h
LUATreeLoader.h
TreeNodeImpl.h
Types.h
SelectZone.h
GroupSeek.h
AIPauseMessage.h
Math.h
AIAddNodeMessage.h
SelectHighestAggro.h
Selector.h
AIChangeMessage.h
And.h
AISelectMessage.h
Invert.h
WeightedSteering.h
GroupId.h
Random.h
ICharacter.h
ITimedNode.h
Steering.h
Defines some basic movement algorithms like Wandering, Seeking and Fleeing.
Random.h
First.h
Log.h
ICondition.h
Condition related stuff.
Network.h
MemoryAllocator.h
SelectionSeek.h
AIFactories.h
SelectEmpty.h
Or.h
Thread.h
Not.h
SelectGroupLeader.h
AI.h
Server.h
IsGroupLeader.h
Steer.h
XMLTreeLoader.h
PrioritySelector.h
AIUpdateNodeMessage.h
TargetFlee.h
Complement.h
GroupMgr.h
Fail.h
AIStepMessage.h
ITreeLoader.h
ConditionParser.h
Parallel.h
IFilter.h
HasEnemies.h
False.h
IsInGroup.h
NetworkImpl.h
AICharacterStaticMessage.h
ServerImpl.h
AIStateMessage.h
SelectGroupMembers.h
MoveVector.h
ProtocolHandlerRegistry.h
ITask.h
Zone.h
Intersection.h
Last.h
True.h
Difference.h
TargetSeek.h
Limit.h
AINamesMessage.h
SelectAll.h
AIDeleteNodeMessage.h
Wander.h
GroupFlee.h
Idle.h
TreeNodeParser.h
AIRegistry.h
AICharacterDetailsMessage.h
String.h
IProtocolHandler.h
Union.h
ProtocolMessageFactory.h
TreeNode.h
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