#include "Types.h"
#include <glm/glm.hpp>
#include <glm/gtc/constants.hpp>
#include <glm/gtc/epsilon.hpp>
#include <glm/gtx/compatibility.hpp>
#include <glm/gtx/norm.hpp>
#include <limits>
#include <math.h>
Go to the source code of this file.
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float | ai::toRadians (float degree) |
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bool | ai::isInfinite (const glm::vec3 &vec) |
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float | ai::toDegrees (float radians) |
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glm::vec3 | ai::fromRadians (float radians) |
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float | ai::angle (const glm::vec3 &v) |
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glm::vec3 | ai::advance (const glm::vec3 &src, const glm::vec3 &direction, const float scale) |
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template<typename T > |
T | ai::clamp (T a, T low, T high) |
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glm::vec3 | ai::parse (const std::string &in) |
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