21 void execute(
const ClientId& clientId,
const IProtocolMessage& message)
override {
23 _server.
pause(clientId, msg.isPause());
A protocol message is used for the serialization of the ai states for remote debugging.
Definition: IProtocolMessage.h:60
Message for the remote debugging interface.
Definition: AIPauseMessage.h:20
Interface for the execution of assigned IProtocolMessage.
Definition: IProtocolHandler.h:19
Definition: PauseHandler.h:14
void pause(const ClientId &clientId, bool pause)
Will pause/unpause the execution of the behaviour trees for all watched AI instances.
Definition: ServerImpl.h:464
The server can serialize the state of the AI and broadcast it to all connected clients.
Definition: Server.h:50