22 if (!_server.
addNode(msg.getCharacterId(), msg.getParentNodeId(), msg.getName(), msg.getType(), msg.getCondition())) {
#define ai_log_error(...)
Logging macro to provide your own loggers.
Definition: Types.h:23
A protocol message is used for the serialization of the ai states for remote debugging.
Definition: IProtocolMessage.h:60
bool addNode(const CharacterId &characterId, int32_t parentNodeId, const std::string &name, const std::string &type, const std::string &condition)
Add a new node with the given values to the specified ICharacter and all the other characters that ar...
Definition: ServerImpl.h:363
Interface for the execution of assigned IProtocolMessage.
Definition: IProtocolHandler.h:19
Definition: AddNodeHandler.h:13
Message for the remote debugging interface.
Definition: AIAddNodeMessage.h:16
The server can serialize the state of the AI and broadcast it to all connected clients.
Definition: Server.h:50