Moves forward in the direction the character is currently facing into. More...
#include <Wander.h>
Public Member Functions | |
Wander (const std::string ¶meter) | |
MoveVector | execute (const AIPtr &ai, float speed) const override |
Calculates the MoveVector . More... | |
Public Member Functions inherited from ai::_MemObject< AllocatorClass > | |
void * | operator new (size_t size) |
void * | operator new (size_t, void *ptr) |
void * | operator new[] (size_t size) |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, void *) |
void | operator delete[] (void *ptr) |
Protected Attributes | |
const float | _rotation |
Moves forward in the direction the character is currently facing into.
Changes orientation (resp. rotation) in a range of [-rotation,rotation] where more weight is given to keep the current orientation.
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inlineoverridevirtual |
Calculates the MoveVector
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MoveVector
contains glm::vec3::VEC3_INFINITE
as vector, the result should not be used because there was an error. Implements ai::movement::ISteering.