#include <LUASteering.h>
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| LUASteering (lua_State *s, const std::string &type) |
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MoveVector | execute (const AIPtr &entity, float speed) const override |
| Calculates the MoveVector . More...
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void * | operator new (size_t size) |
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void * | operator new (size_t, void *ptr) |
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void * | operator new[] (size_t size) |
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, void *) |
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void | operator delete[] (void *ptr) |
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MoveVector | executeLUA (const AIPtr &entity, float speed) const |
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lua_State * | _s |
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std::string | _type |
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MoveVector ai::movement::LUASteering::execute |
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const AIPtr & |
ai, |
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float |
speed |
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inlineoverridevirtual |
The documentation for this class was generated from the following file:
- /home/travis/build/mgerhardy/simpleai/src/ai/movement/LUASteering.h