Executes all the connected children in the order they were added (no matter what the TreeNodeStatus of the previous child was). More...
#include <Parallel.h>
Public Member Functions | |
void | getRunningChildren (const AIPtr &entity, std::vector< bool > &active) const override |
Will only deliver valid results if the debugging for the given entity is active. | |
TreeNodeStatus | execute (const AIPtr &entity, int64_t deltaMillis) override |
If one of the children was executed, and is still running, the ::TreeNodeStatus::RUNNING is returned, otherwise ::TreeNodeStatus::FINISHED is returned. | |
Public Member Functions inherited from ai::TreeNode | |
TreeNode (const std::string &name, const std::string ¶meters, const ConditionPtr &condition) | |
int | getId () const |
Return the unique id for this node. More... | |
const std::string & | getName () const |
Each node can have a user defines name that can be retrieved with this method. | |
const std::string & | getParameters () const |
Return the raw parameters for this node. | |
void | setName (const std::string &name) |
Updates the custom name of this TreeNode . More... | |
const std::string & | getType () const |
The node type - this usually matches the class name of the TreeNode . | |
const ConditionPtr & | getCondition () const |
void | setCondition (const ConditionPtr &condition) |
const TreeNodes & | getChildren () const |
TreeNodes & | getChildren () |
int64_t | getLastExecMillis (const AIPtr &ai) const |
Returns the time in milliseconds when this node was last run. This is only updated if execute() was called. | |
TreeNodeStatus | getLastStatus (const AIPtr &ai) const |
virtual void | resetState (const AIPtr &entity) |
Reset the states in the node and also in the entity. | |
virtual bool | addChild (const TreeNodePtr &child) |
TreeNodePtr | getChild (int id) const |
bool | replaceChild (int id, const TreeNodePtr &newNode) |
Replace the given child node with a new one (or removes it) More... | |
TreeNodePtr | getParent (const TreeNodePtr &self, int id) const |
Get the parent node for a given TreeNode id - This should only be called on the root node of the behaviour. More... | |
Public Member Functions inherited from ai::_MemObject< AllocatorClass > | |
void * | operator new (size_t size) |
void * | operator new (size_t, void *ptr) |
void * | operator new[] (size_t size) |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, void *) |
void | operator delete[] (void *ptr) |
Additional Inherited Members | |
Protected Member Functions inherited from ai::TreeNode | |
TreeNodeStatus | state (const AIPtr &entity, TreeNodeStatus treeNodeState) |
int | getSelectorState (const AIPtr &entity) const |
void | setSelectorState (const AIPtr &entity, int selected) |
int | getLimitState (const AIPtr &entity) const |
void | setLimitState (const AIPtr &entity, int amount) |
void | setLastExecMillis (const AIPtr &entity) |
TreeNodePtr | getParent_r (const TreeNodePtr &parent, int id) const |
Static Protected Member Functions inherited from ai::TreeNode | |
static int | getNextId () |
Protected Attributes inherited from ai::TreeNode | |
int | _id |
Every node has an id to identify it. It's unique per type. | |
TreeNodes | _children |
std::string | _name |
std::string | _type |
std::string | _parameters |
ConditionPtr | _condition |
Executes all the connected children in the order they were added (no matter what the TreeNodeStatus of the previous child was).