This condition just always evaluates to false
.
More...
#include <False.h>
Public Member Functions | |
bool | evaluate (const AIPtr &) override |
Checks whether the condition evaluates to true for the given entity . More... | |
Public Member Functions inherited from ai::ICondition | |
ICondition (const std::string &name, const std::string ¶meters) | |
const std::string & | getName () const |
Returns the short name of the condition - without any related conditions or results. | |
const std::string & | getParameters () const |
Returns the raw parameters of the condition. | |
std::string | getNameWithConditions (const AIPtr &entity) |
Returns the full condition string with all related conditions and results of the evaluation method. More... | |
Public Member Functions inherited from ai::_MemObject< AllocatorClass > | |
void * | operator new (size_t size) |
void * | operator new (size_t, void *ptr) |
void * | operator new[] (size_t size) |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, void *) |
void | operator delete[] (void *ptr) |
Additional Inherited Members | |
Protected Member Functions inherited from ai::ICondition | |
virtual void | getConditionNameWithValue (std::stringstream &s, const AIPtr &entity) |
Override this method to get a more detailed result in getNameWithConditions() More... | |
Static Protected Member Functions inherited from ai::ICondition | |
static int | getNextId () |
Protected Attributes inherited from ai::ICondition | |
int | _id |
Every node has an id to identify it. It's unique per type. | |
const std::string | _name |
const std::string | _parameters |
This condition just always evaluates to false
.
|
inlineoverridevirtual |
Checks whether the condition evaluates to true
for the given entity
.
[in,out] | entity | The entity that is used to evaluate the condition |
true
if the condition is fulfilled, false
otherwise. Implements ai::ICondition.