A decorator node with only one child attached. The result of the attached child is only taken into account if it returned TreeNodeStatus::RUNNING
- in every other case this decorator will return TreeNodeStatus::FAILED
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More...
#include <Fail.h>
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TreeNodeStatus | execute (const AIPtr &entity, int64_t deltaMillis) override |
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| TreeNode (const std::string &name, const std::string ¶meters, const ConditionPtr &condition) |
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int | getId () const |
| Return the unique id for this node. More...
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const std::string & | getName () const |
| Each node can have a user defines name that can be retrieved with this method.
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const std::string & | getParameters () const |
| Return the raw parameters for this node.
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void | setName (const std::string &name) |
| Updates the custom name of this TreeNode . More...
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const std::string & | getType () const |
| The node type - this usually matches the class name of the TreeNode .
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const ConditionPtr & | getCondition () const |
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void | setCondition (const ConditionPtr &condition) |
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const TreeNodes & | getChildren () const |
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TreeNodes & | getChildren () |
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virtual void | getRunningChildren (const AIPtr &entity, std::vector< bool > &active) const |
| Get the state of all child nodes for the given entity. More...
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int64_t | getLastExecMillis (const AIPtr &ai) const |
| Returns the time in milliseconds when this node was last run. This is only updated if execute() was called.
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TreeNodeStatus | getLastStatus (const AIPtr &ai) const |
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virtual void | resetState (const AIPtr &entity) |
| Reset the states in the node and also in the entity.
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virtual bool | addChild (const TreeNodePtr &child) |
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TreeNodePtr | getChild (int id) const |
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bool | replaceChild (int id, const TreeNodePtr &newNode) |
| Replace the given child node with a new one (or removes it) More...
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TreeNodePtr | getParent (const TreeNodePtr &self, int id) const |
| Get the parent node for a given TreeNode id - This should only be called on the root node of the behaviour. More...
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void * | operator new (size_t size) |
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void * | operator new (size_t, void *ptr) |
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void * | operator new[] (size_t size) |
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, void *) |
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void | operator delete[] (void *ptr) |
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TreeNodeStatus | state (const AIPtr &entity, TreeNodeStatus treeNodeState) |
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int | getSelectorState (const AIPtr &entity) const |
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void | setSelectorState (const AIPtr &entity, int selected) |
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int | getLimitState (const AIPtr &entity) const |
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void | setLimitState (const AIPtr &entity, int amount) |
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void | setLastExecMillis (const AIPtr &entity) |
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TreeNodePtr | getParent_r (const TreeNodePtr &parent, int id) const |
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static int | getNextId () |
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int | _id |
| Every node has an id to identify it. It's unique per type.
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TreeNodes | _children |
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std::string | _name |
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std::string | _type |
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std::string | _parameters |
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ConditionPtr | _condition |
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A decorator node with only one child attached. The result of the attached child is only taken into account if it returned TreeNodeStatus::RUNNING
- in every other case this decorator will return TreeNodeStatus::FAILED
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TreeNodeStatus ai::Fail::execute |
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const AIPtr & |
entity, |
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int64_t |
deltaMillis |
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inlineoverridevirtual |
- Parameters
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entity | The entity to execute the TreeNode for |
deltaMillis | The delta since the last execution |
- Returns
- TreeNodeStatus
Reimplemented from ai::TreeNode.
The documentation for this class was generated from the following file:
- /home/travis/build/mgerhardy/simpleai/src/ai/tree/Fail.h