This is the complete list of members for ai::Server, including all inherited members.
_addNodeHandler (defined in ai::Server) | ai::Server | protected |
_aiRegistry (defined in ai::Server) | ai::Server | protected |
_broadcastMask (defined in ai::Server) | ai::Server | protected |
_changeHandler (defined in ai::Server) | ai::Server | protected |
_deleteNodeHandler (defined in ai::Server) | ai::Server | protected |
_events (defined in ai::Server) | ai::Server | protected |
_lock (defined in ai::Server) | ai::Server | protected |
_names (defined in ai::Server) | ai::Server | protected |
_network (defined in ai::Server) | ai::Server | protected |
_nopHandler (defined in ai::Server) | ai::Server | protected |
_pause (defined in ai::Server) | ai::Server | protected |
_pauseHandler (defined in ai::Server) | ai::Server | protected |
_resetHandler (defined in ai::Server) | ai::Server | protected |
_selectedCharacterId (defined in ai::Server) | ai::Server | protected |
_selectHandler (defined in ai::Server) | ai::Server | protected |
_stepHandler (defined in ai::Server) | ai::Server | protected |
_time (defined in ai::Server) | ai::Server | protected |
_updateNodeHandler (defined in ai::Server) | ai::Server | protected |
_zone (defined in ai::Server) | ai::Server | protected |
_zones (defined in ai::Server) | ai::Server | protected |
addChildren(const TreeNodePtr &node, std::vector< AIStateNodeStatic > &out) const (defined in ai::Server) | ai::Server | inlineprotected |
addChildren(const TreeNodePtr &node, AIStateNode &parent, const AIPtr &ai) const (defined in ai::Server) | ai::Server | inlineprotected |
addNode(const CharacterId &characterId, int32_t parentNodeId, const std::string &name, const std::string &type, const std::string &condition) | ai::Server | inline |
addZone(Zone *zone) | ai::Server | inline |
broadcastCharacterDetails(const Zone *zone) (defined in ai::Server) | ai::Server | inlineprotected |
broadcastState(const Zone *zone) (defined in ai::Server) | ai::Server | inlineprotected |
broadcastStaticCharacterDetails(const Zone *zone) (defined in ai::Server) | ai::Server | inlineprotected |
deleteNode(const CharacterId &characterId, int32_t nodeId) | ai::Server | inline |
enqueueEvent(const Event &event) (defined in ai::Server) | ai::Server | inlineprotected |
EV_MAX enum value (defined in ai::Server) | ai::Server | protected |
EV_NEWCONNECTION enum value (defined in ai::Server) | ai::Server | protected |
EV_PAUSE enum value (defined in ai::Server) | ai::Server | protected |
EV_RESET enum value (defined in ai::Server) | ai::Server | protected |
EV_SELECTION enum value (defined in ai::Server) | ai::Server | protected |
EV_SETDEBUG enum value (defined in ai::Server) | ai::Server | protected |
EV_STEP enum value (defined in ai::Server) | ai::Server | protected |
EV_UPDATESTATICCHRDETAILS enum value (defined in ai::Server) | ai::Server | protected |
EV_ZONEADD enum value (defined in ai::Server) | ai::Server | protected |
EV_ZONEREMOVE enum value (defined in ai::Server) | ai::Server | protected |
EventType enum name (defined in ai::Server) | ai::Server | protected |
handleEvents(Zone *zone, bool pauseState) (defined in ai::Server) | ai::Server | inlineprotected |
onConnect(Client *client) override (defined in ai::Server) | ai::Server | inlineprotectedvirtual |
onDisconnect(Client *client) override (defined in ai::Server) | ai::Server | inlineprotectedvirtual |
pause(const ClientId &clientId, bool pause) | ai::Server | inline |
removeZone(Zone *zone) | ai::Server | inline |
reset() | ai::Server | inline |
resetSelection() (defined in ai::Server) | ai::Server | inlineprotected |
select(const ClientId &clientId, const CharacterId &id) | ai::Server | inline |
Server(AIRegistry &aiRegistry, short port=10001, const std::string &hostname="0.0.0.0") (defined in ai::Server) | ai::Server | inline |
setDebug(const std::string &zoneName) | ai::Server | inline |
start() | ai::Server | inline |
step(int64_t stepMillis=1L) | ai::Server | inline |
update(int64_t deltaTime) | ai::Server | inline |
updateNode(const CharacterId &characterId, int32_t nodeId, const std::string &name, const std::string &type, const std::string &condition) | ai::Server | inline |
ZoneConstIter typedef (defined in ai::Server) | ai::Server | protected |
ZoneIter typedef (defined in ai::Server) | ai::Server | protected |
Zones typedef (defined in ai::Server) | ai::Server | protected |
~INetworkListener() (defined in ai::INetworkListener) | ai::INetworkListener | inlinevirtual |
~Server() (defined in ai::Server) | ai::Server | inlinevirtual |