This condition will logically or all contained conditions.
More...
#include <Or.h>
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| Or (const Conditions &conditions) |
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| bool | evaluate (const AIPtr &entity) override |
| | Checks whether the condition evaluates to true for the given entity. More...
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| ICondition (const std::string &name, const std::string ¶meters) |
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const std::string & | getName () const |
| | Returns the short name of the condition - without any related conditions or results.
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const std::string & | getParameters () const |
| | Returns the raw parameters of the condition.
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| std::string | getNameWithConditions (const AIPtr &entity) |
| | Returns the full condition string with all related conditions and results of the evaluation method. More...
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void * | operator new (size_t size) |
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void * | operator new (size_t, void *ptr) |
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void * | operator new[] (size_t size) |
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, void *) |
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void | operator delete[] (void *ptr) |
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Conditions | _conditions |
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int | _id |
| | Every node has an id to identify it. It's unique per type.
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const std::string | _name |
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const std::string | _parameters |
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This condition will logically or all contained conditions.
| bool ai::Or::evaluate |
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const AIPtr & |
entity | ) |
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inlineoverridevirtual |
Checks whether the condition evaluates to true for the given entity.
- Parameters
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| [in,out] | entity | The entity that is used to evaluate the condition |
- Returns
true if the condition is fulfilled, false otherwise.
Implements ai::ICondition.
The documentation for this class was generated from the following file:
- /home/travis/build/mgerhardy/simpleai/src/ai/conditions/Or.h