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Filter.h File Reference
#include "conditions/ICondition.h"
#include "filter/IFilter.h"
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Classes

class  ai::Filter
 The filter condition executes some selection filters (IFilter) and evaluates to true if the resulting set of all filter executions is non-empty. Use AI::getFilteredEntities to access the result set and work with it in a TreeNode that is executed when this condition evaluated to true. More...
 

Macros

#define FILTER_NAME   "Filter"